Thursday, 17 October 2013

Pirate the Game highly compressed

We like to consider the play style of Pirates of the Burning Sea as 'fun realism,'" explained Russell Williams, Flying Lab's CEO. He and several other members of the team would be popping in and out of the conference room where I was playing the game that afternoon. "When it comes to artwork or ship design or clothing options, you can't find a richer source than actual history." According to Williams and director of
development Joe Ludwig, when it came to designing the elements of the game, the classic age of pirates really was a swashbuckling time of derring-do and excitement -- albeit liberally studded with scurvy, slavery, international warfare and random violence. Apparently all Pirates of the Burning Sea has done is excised the dull and dark portions of the era and left the player with the "pirate movie" aspects.

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